![]() ![]() I find that its good to use runes when farming fableds with someone then pick off each mob one at a time after mass tashing and re-rune up for aggro.Įnchanter Auras are nice for group mana-munchers. Runes kinda, sorta help but also trade off tremendous aggro. A part of their play style to avoid death is the use of runes. The skill gameplay is definitely up because mistakes = death. Pairing up with the right mercenary for an enchanter is a must to grind out levels. the enchanter auras are fantastic for casters. Yea, it came to the point where both classes soloing with a merc was more efficient than sharing exp in my box group. ![]() I was boxing him with my beastlord for quite some time before he started to solo. The challenge of the class vs the game really changed my views on pure casters. #Eq mage time robe proI absolutely aint a pro but my enchanter has earned his place in my regularly play time in this game. Got him to 100 just by doing dailys and LOTD. I can't remember which classes were available there, but if that's still around then maybe you could use it to get a basic feel for some different classes? They were major nostalgia fun, too. They let you become a low-level character, equipped with gear and skills that would've been common back in vanilla EQ, and run some dungeons. When I last checked the game out, there were some sort of classic missions that people could run. If you don't like the playstyle of a wizard, though, it seems unlikely you'd like mage much better. I'm not really sure how the playstyle has been affected by all the solo-friendly changes the game has undergone over the years, but it seems like much of the utility - pet class, summoning class, solo class, etc has to have been diminished. Being able to summon weapons and food and bags etc was pretty amazing back in the day, although I'm sure the utility has waned dramatically. Mages also get really awesome summoning items. By the time you added pet damage, mages could often top wizards on the DPS charts. Mages played like slightly weaker wizards with the benefit of a built-in tank. I can also speak about mage playstyle, at least as it was back in the old days. The upside was being able to sneak around at great speed. The downside was that the rogue had some downtime between fights while soloing. I enjoyed it very much and enjoyed the amazing speed at which I could level. Poisons at the time were VERY powerful as well, although expensive to produce and use. As for playstyle, it was all about positioning yourself and loading up on crit damage. I haven't played since Discord or something (before mercs, I think?), but at that time rogues were topping the DPS charts. It's staggering to me to see this followup thread, indicating that you've been back long enough to level your wiz again but not had an opportunity to group with various other classes. ![]()
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